About GuestXR PROJECT

AI agent addressing conflicts and unlocking interaction in extended reality environments

The GuestXR project develops an immersive virtual social space anchored in extended reality based on examining individual and group behaviour by drawing on existing theoretical models from the neuroscience and social psychology standpoint.

Thus, the GuestXR solution features a machine learning agent designed to unlock interactions between participants and help them achieve their goals, whilst helping users address conflicts in virtual environments.

The project technology was developed under the “Ethics by Design” approach. This entailed considering any potential ethical issues which may come up when using Artificial Intelligence such as respect for human autonomy, prevention of harm, fairness and explicability.

Key data

OUR VISION

We developed a socially interactive multisensory platform system that uses extended reality, virtual and augmented reality, as the medium to bring people together for immersive, synchronous face-to-face interaction with positive social outcomes

PROJECT PHASES

From an idea to demonstrating the technology in relevant environment

1.

Development of the Machine Learning Agent

Application of deep Reinforcement Learning (RL) novel methods to train The Guest to obtain social intelligence, so that it can take specific actions that foster pro-social behaviour and social goals, in the context of Extended Reality applications incorporating ethics-by-design methodology.

2.

Social and affective modelling

Definition of agent psychological riles of behaviour, development of social behavioural simulations and computational description of body posture and movement features, as well as investigate how individuals’ expressions affect social interaction dynamics.

3.

Integration into experimental studies

Creation of the overall architecture of the AR and VR systems and development of the multiple representations of The Guest and its actions, as well as self-representation through embodiment in AR and of remote participants.

4.

Multisensory displays

Investigate and develop multimodal rendering such as haptics and research on multisensory integration and provide setups and guidelines for the project use cases.

5.

Use cases development

System validation through different use cases, including conflict situations or involving participants with communication problems.

THE GUEST

Helping people achieve their meeting goals

The Guest is a machine learning system to be devised as an agent that can examine participants’ individual and group behaviour by drawing on existing theoretical models from the neuroscience and social psychology standpoint.

This agent is capable of observing behaviour and detecting exclusion among the participants, and in this way, it intervenes to facilitate interaction, reduce conflict, and foster empathy, thus helping the group achieve their meeting’s objectives.

Therefore, the Guest is able to perform a range of multisensory actions, using, for instance, visual or auditory features to create particular states of mind and prompt a participant to share their views.