Mixed reality panel: Where will extended reality and AI take us?
GuestXR technology will power a mixed reality panel at the IEEE VR 2025 conference, to be held in Saint-Malo (France) March 8-12, 2025. This panel will explore the intersection of Extended Reality (XR) and Artificial Intelligence (AI). This session will incorporate both human and AI-driven virtual agents in a mixed reality panel format that integrates VR and real-world interactions.
In the session, panelists will be equipped with VR headsets and will be represented by avatars mirroring their real-world appearance. The panel will also include an AI-driven virtual agent based on a well-known historic researcher. This special guest, powered by Large Language Models (LLM) and GPT-based speech generation, will comment and observe the discussion.
Join us for this session, that aligns closely with GuestXR’s mission to explore AI’s impact on group dynamics and virtual collaboration.
Palais du Grand Large
Moderator
Sylvia Pan, Professor, Goldsmiths, University of London
Professor of Virtual Reality at Goldsmiths, University of London. She co-leads the SEEVR Lab (Social, Empathic, and Embodied VR) including over 10 academics and researchers. Her research interest is the use of Virtual Reality as a medium for real-time social interaction, in particular in the application areas of medical training and therapy. Her 2017 Coursera VR specialisation attracted over 100,000 learners globally, and she co-leads on the MA/MSc in Virtual and Augmented Reality at Goldsmiths Computing.
Panelists
Frank Steinicke, Professor, University of Hamburg
Professor of Human-Computer Interaction at the Department of Informatics at the Universität Hamburg. Before his current position, he was a professor of Computer Science in Media at the Department of Computer Science at the University of Würzburg and chair of the Immersive Media Group from 2011 to 2014. He studied Mathematics with a Minor in Computer Science at the University of Münster, from which he received his Ph.D. and Venia Legendi in Computer Science. His research interests are focused on understanding the human perceptual, cognitive, and motor abilities and limitations to improve interactions and experiences in computer-mediated realities. He received the IEEE VGTC Virtual Reality Technical Achievement Award in 2023 for his scientific contributions and was inducted into the prestigious IEEE VR Academy.
Masahiko Inami, Professor, University of Tokyo
Professor at the University of Tokyo after working at the University of Electro-Communications and Keio University. His interests include “JIZAI Body,” human augmentation, and entertainment engineering. He has received several awards, including TIME Magazine’s “Coolest Invention of the Year” award and the Young Scientist Award and Research Category Award from the Ministry of Education, Culture, Sports, Science, and Technology (MEXT). He is also a director of the Information Processing Society of Japan, a director of the Virtual Reality Society of Japan, and a member of the Science Council of Japan. His latest book is called ‘Theory of JIZAI Body’ (Springer, 2023).
Mel Slater, Distinguished Investigator, University of Barcelona
Distinguished Investigator at the University of Barcelona in the Institute of Neurosciences, and co-Director of the Event Lab (Experimental Virtual Environments for Neuroscience and Technology. He was previously Professor of Virtual Environments at University College London in the Department of Computer Science. He has been involved in research in virtual reality since the early 1990s and his work has concentrated on both technical developments in VR and contributions to the understanding of presence and the cognitive neuroscience of body ownership and agency. He has worked in the area of clinical psychological applications including many publications on paranoid ideation and public speaking anxiety. He can be contacted at melslater@ub.edu.
Rachel McDonnell, Professor, Trinity College Dublin
Professor of Creative Technologies at Trinity College Dublin and Head of the Graphics and Vision Lab, overseeing a team of 11 academics and more than 30 researchers. Her research interests include computer graphics, character animation, and virtual humans, with a particular focus on the perception of virtual characters. She investigates how factors such as lighting, appearance, and motion impact the uncanny valley effect and viewer responses. Additionally, she is an Associate Editor for several Computer Graphics journals, and regularly serves on the SIGGRAPH Technical Papers Committee. Her research on the perception of virtual humans has been featured in prominent media outlets, including BBC News, New Scientist, Kyodo News, and The Japan Times.
Victoria Interrante, Professor, University of Minnesota
Professor in the Department of Computer Science and Engineering at the University of Minnesota, where her current research broadly focuses on improving the human experience in virtual environments, through projects aimed at topics like: mitigating cyber sickness, improving well-being via immersion in virtual nature, and designing VR-based interventions to counter racial and other forms of bias. Dr. Interrante has been actively engaged with the IEEE VR community since the late 1990s, and was honored in 2020 with the IEEE VGTC VR Career Award for her lifetime contributions to visualization and visual perception for augmented and virtual reality.
The Guest
Autonomous virtual being who has appeared in several past events, in different guises. Its physical appearance is arbitrary and can change from event to event, but its language understanding and responsive capabilities are linked to large language model development, in particular based on OpenAI’s ChatGPT.