GUESTXR in a nutshell

Creating a new machine learning agent addressing conflicts and unlocking interaction in extended reality environments

About the project

The GuestXR project aims to create an immersive online social space through extended reality, where the focus is on the existence of a machine learning agent called “The Guest”, which can facilitate interaction between participants to help them achieve their intended goals.

The innovation seeks to help avert conflicts and cyberbullying in digital interaction environments, make it easier for people with communication problems to get involved and detect antisocial behaviour, among other similar issues.

The Guest

A machine learning agent called “The Guest” is to be created to analyse the individual and social behaviour of the participants based on existing theoretical models from the point of view of neuroscience and social psychology.

“The Guest” will be trained to facilitate different types of social interaction, including situations that may involve conflict, with participants with hearing impairments or that involve changing attitudes towards controversial topics.

Every gathering of people in virtual and augmented reality has a purpose – either an explicit one - such as to reach an agreement on a topic of discussion, or an implicit one, such as enjoyment. The fundamental idea of The Guest is to help the group of people realise this purpose. This involves exciting research with a strong interdisciplinary component, breaking new ground, and hopefully contributing to the success of social Virtual and Augmented Reality

Mel Slater – GuestXR Scientific Coordinator

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Open calls

Two Open Calls to prove GuestXR system effectiveness

Call to develop other innovative use cases with GuestXR system to be launched in the second semester of 2023.

Project consortium

GuestXR Partners

A consortium of 8 partners from 6 different European countries works together to ensure social harmony in Virtual and Augmented Reality environments