GUESTXR in a nutshell
Creating a new machine learning agent addressing conflicts and unlocking interaction in extended reality environments
About the project
The GuestXR project aims to create an immersive online social space through extended reality, where the focus is on the existence of a machine learning agent called “The Guest”, which can facilitate interaction between participants to help them achieve their intended goals.
The innovation seeks to help avert conflicts and cyberbullying in digital interaction environments, make it easier for people with communication problems to get involved and detect antisocial behaviour, among other similar issues.
A machine learning agent called “The Guest” is to be created to analyse the individual and social behaviour of the participants based on existing theoretical models from the point of view of neuroscience and social psychology.
“The Guest” will be trained to facilitate different types of social interaction, including situations that may involve conflict, with participants with hearing impairments or that involve changing attitudes towards controversial topics.
Validation in four proof-of-concept interactive multisensory Extended Reality applications
Make participants aware
Virtual game to change users’ attitudes and behaviour towards topics such as climate change.
Validation of The Guest in conflict resolution in conjunction with other organisations like the United Nations.
Social inclusivity application to improve communication between hearing-impaired and other people in XR.
Stay in touch!
Subscribe to our newsletter to be informed about the latest news and developments of GuestXR
Two Open Calls to prove GuestXR system effectiveness
Call to develop other innovative use cases with GuestXR system to be launched in the second semester of 2023.